Oto najnowszy balans Merge Tactics
NERFS ⬇️
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Assassin 4/4: Critical Chance: 50% → 45% (-10%) 4/4: Critical Damage: 50% → 45% (-10%) |
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Coaching HP Buff: 100% → 50% (-50%) Damage Buff: 50% → 30% (-40%) |
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Master Arena HP Buff: 100% → 50% (-50%) Damage Buff: 50% → 30% (-40%) |
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Monster Drink HP Buff: 200% → 100% (-50%) Damage Buff: 100% → 50% (-50%) |
BUFFS
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Electro Giant Cooldown: 9/9/9/9 → 9/7/5/3 (-0/22/44/66%) |
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Skeleton Dragon Ability HP Cost: 50% → 30% (-40%) |
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Royal Ghost Hit Speed: 0.9sec → 0.83sec (-10%) |
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Electric 2/2: Damage: 15% →20% (+33%) |
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Ranger Max Stacks: 15 → 25 (+67%) |
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Ace 2/4: Heal from Damage Dealt: 0% → 40% 4/4: Captain Bonus Damage: 60% → 70% (+13%) 4/4: Heal from Damage Dealt: 50% → 70% (+40%) |
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Noble 2/6: Buff Percentage: 20% → 25% (+20%) 4/6: Buff Percentage: 30% → 40% (+33%) 6/6: Buff Percentage: 45% → 60% (+33%) |
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Goblin 2/4: Gain a 2-Elixir Goblin → Gain a 2 or 3-Elixir Goblin 4/4: Drop 3 or 4-Elixir Goblin: 60% → 100% (+67%) |












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